How we made ... Grand Theft Auto | Culture | The Guardian

How we made ... Grand Theft Auto | Culture | The Guardian: "Mike Dailly, programmer, artist I was DMA Design’s first employee. Dave Jones, its founder, took me on in 1989 and we started bringing all these young people into our Dundee HQ. By 1994, I was working on a game engine that evolved into something called Race and Chase. You could play as the cops or you could play as the criminals."
Food for thought.

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